Lead Concept Artist
Virtuos
- Ho Chi Minh City
- Permanent
- Full-time
- Work closely with other creative leaders to articulate and communicate the artistic vision of our products to internal and external stakeholders.
- Ensure that developers have a clear, concise artistic vision to follow when crafting game levels, environments, props, and characters.
- Translation of Style Guides:
- Translate style guides and reference material into meaningful direction and tasks for the team.
- Review and provide constructive feedback on submissions to maintain consistency and quality.
- Feedback and Guidance:
- Provide meaningful feedback and practical guidance to the team to achieve desired artistic results.
- Foster an environment of collaboration, open communication, and continuous improvement.
- Team Development:
- Build, grow, and mentor both junior and senior team members.
- Identify training needs and opportunities for skill enhancement, supporting the professional growth of the team.
- Team Well-being:
- Actively contribute to maintaining a positive and inclusive team culture.
- Address any team dynamics or individual concerns, promoting a healthy and supportive work environment.
- 5+ years of experience creating concept art for AAA and high-profile video games; 2+ years of team leadership/supervisory experience designing.
- Ability to organize and assign tasks to the team as well as manage priorities with a proactive, self-starting and can-do attitude.
- Excellent written and verbal communication skills in English with the ability to foster a positive critique culture.
- Ability to train team member on specific skills and a willingness to learn new skills and techniques including proprietary software.
- Expertise in foundational artistic skills, with expertise in composition, rendering, anatomy, color theory, perspective, lighting, environment, architectural, character, costume design, Industrial design, and graphic design as well as Story Board.
- An expertise in industry standard 2D applications such as Photoshop.
- Very good knowledge of 3D software such as Maya or Blender, for game art production.
- A good understanding and proficiency of Photography with an emphasis on composition, depth of field, lighting and color.
- Knowledge of ZBrush, Substance designer, Illustrator, world building software, Unreal Engine.
- Experience in set dressing, brief creation, working with and managing outsourcing relationships.
- Work on Hollywood blockbusters and AAA games
- Join an elite international team
- Grow with love, fun and creativity
- Attractive benefits
- Career and international mobility opportunities with Virtuos Internal Mobility Program